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My name is Anders Ejlersen. I have a MSc in Computer Science from Aalborg University and I currently reside in Aarhus, Denmark.
I have in my work life been a part of creating different games and other types of visual projects. I've worked with various areas, like: game mechanics, input, UI, AI, network, optimisation and various other interesting areas.
I have in my study worked on projects relating to pathfinding, recommender systems, language and compilation, game engines, artificial intelligence in games, and recently my master thesis about static and dynamic load distribution systems for MMOGs.
My master thesis is about MMOGs with the theme: Distributed Systems. The thesis concentrates on how to create a scalable solution, such that it can support possibly thousands of players. This concerns both static and dynamic load distribution techniques, like Matrix and JoHNUM. The solution was implemented and tested with a game, codenamed: "Rock Pounder". The game was developed from scratch using OpenGL as graphics API.
I have created a few games both using an existing game engine, but also creating a game engine from scratch using the OpenGL as graphics API. Some of the games are mentioned under the project and games tabs. The different game engines and tools I have tried to develop games in, are: Unity3D, Ogre3D, and the Source SDK.
Jobs:
- 2021 - : Game Programmer at Funday Factory/Funday Games
- 2020 - 2024: Game Programmer at Jolly Lantern Studios
- 2014 - 2020: Game Programmer at Funday Factory/Funday Games
- 2010 - 2014: Game Programmer at Unity Studios
- Education:
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- 2009 - 2010: MSc in Computer Science
- 2008 - 2009: Game and Engine Programming
- 2005 - 2008: BSc in Computer Science
- Other activities:
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- 2009: AAU Tutor for 1. Semester students
- 2009: Game Programmer at a DADIU production
- 2007: AAU Tutor for 1. Semester students
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CONTACT
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